Pressure Angle is another setting that changes the shape of the Gear, and more precisely, its Teeth. It's important to note that in the case of the Advanced Shapes you're more restricted in terms of customization than it was the case in Basic Shapes, and you can't scale the object beyond what is possible with the slider. You can choose the object's dimensions by either moving the slider to manipulate the values or by typing the values directly into the textboxes. Please note that it's the main setting when it comes to size, but there are other settings that will impact its size as well. It allows you to set its diameter, and indirectly, the size of its teeth, as they will have to adjust their size to fit around it. Module setting allows you the set the overall size of the Gear. Similarly to the previous setting, Hide all Objects is available only during customization of your Shape, but you will find a similar option to Hide objects in the Display Settings. It allows you to customize the current 3D Shape you're working on, without other objects getting in the way.
As its name suggests, it hides every other object previously added to the grid. Hide all Objects is another additional setting that is enabled by default. Of course, you will still be able to modify your shape with the help of other tools, but the settings explained in this article can be accessed only when adding new Gear. It's important to note that once you finish this process, you won't be able to get back to those settings. You can set here the properties such as size, pressure angle, teeth amount, position, and rotation. Contrary to the previous method, here you can customize your Shape even before it will be added to the grid. By doing so, you will open the Tool Settings panel on the left side of the screen, which will contain all of the unique settings available for the Gear Generator. The second way to add Gear to the workspace is by clicking on it in the drop-down list. It's the quickest way to add shapes, but the downside of this method is that your Gear will be created with its default 3D properties, and it will skip the customization process unique to the selected model. The first option is to simply select it from the drop-down list and drag it to any place on the grid. Let's start with adding Gear to the workspace.